Category Archives: Customer insights

Userpalooza car seat 760

USERPALOOZA! I wrote a book.

Yes, an actual book. Spine. Cover. Pages. Ok, it’s a draft in the photo, but …Somebody pinch me!

USERPALOOZA is a how-to for planning and conducting field research – to connect with customers in their context – to understand how they think and behave around your product, service or category.

…Because it’s easier to design for a customer you understand.

It started two years ago, when I wrote this sticky note and slapped it on my monitor:

This sticky note travelled with me during fieldwork. I couldn't escape it's call to arms. It won a two year battle of wills.

This sticky note travelled with me during fieldwork. I couldn’t escape it’s call to arms. It won a two year battle of wills.

The sticky note soon became a companion, a travelling and motivating call to action as I squeezed writing time into my working days.

Friends asked:

‘Isn’t that shooting yourself in the foot?’

‘Won’t people buy the book instead of hiring you?’

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double diamond image

Duped by the Double Diamond?

It’s a masterpiece of over-simplicity and an idealised vision of the human centred design process, but now there’s proof this blueprint for breakthroughs is a long way from reality… At least in New Zealand. (But we’re probably not alone)

Yes, I’m talking about the well-accepted Double Diamond model with its four stages of discover, define, develop and deliver.

It rolls off the tongue nicely, but what follows is a sobering view of how lop-sided it may be…

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Chinese medicine vendor catching some zzz

Deer pizzle ethnography (Part 1)

Yes, it’s a two-parter. Here’s the main course.

I’d heard of nose-to-tail eating, but apparently there are parts of certain animals which do more than provide nourishment…

Yep. I’m talking about Pizzle. (Deer dick – ick!)

One of the great benefits of operating from New Zealand comes in the shape of exposure to the diverse range of niche products we export.

So when a large-scale deer farmer and venison exporter came knocking, I jumped…

…but this time higher than usual.

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Sharing design research findings is a bit like one of 'those' jokes

You had to be there. (Video)

Like one of ‘those’ jokes, design research has the most impact to those who were there in the moment.

In this video – from a presentation hosted at eBay Design in San Francisco – I explain how I try to help client teams discover their own punchline from user research, by designing experiences for them rather than delivering findings to them.

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Nick prototyping a customer journey map

Visualising Design Research

How to put down your bullet points and pick up a pencil…

I’ve almost given up on delivering written reports as a UX research output, favouring video and large scale visuals instead. (I explain why here)

How to:

In this article I’ll walk through my process and the tools I use, in the hope you can do something similar for your clients.


This is also a way to share some of the content of a few talks I gave in NY and SF in 2015, about visualising design research.

My talk ran through how I’ve blended communication styles from former careers in art and architecture to communicate the types of insights we find in UX research projects, where I’ve found traditional reports just don’t cut it.

One thing I wanted to be sure my audiences took away was a feeling of “I could totally give that a go on my next project”.

So if after reading this article you’re not thinking like that, I’ve missed the mark. Doh.


Here’s one I prepared earlier:

Design research illustration by Nick Bowmast

For ‘Ward life’, a project for a healthcare client – I was asked for only visual deliverables, as the team found the video/poster combo so compelling on our previous project it left the report in the dust. 

Knowing there would be a visual at the end, I photographed the process so I could share it.

The goal was to understand the social and emotional experience of patients in a shared hospital ward situation. I partnered with a chaperone (who’s also a natural interviewer) and we hit the wards – spoke to nurses, patients, their families etc., emerging later with insights – as you do.

This part of a research project is where you need to start considering how best to communicate what you’ve found…


 

Here are the steps I took to convert a set of findings into this visual:

FIRST: Lay out your key insights.

These can be single words, or statements.
Arrange these in a way which best frames the messages you want to communicate.
Insights-on-floor-600

Group around themes and sub-themes, relationships, this one feeds into that one etc.
While doing this I’m thinking of a narrative. A starting point and the flow, or the way I want the viewer to take in the content.
In this case I’ve grouped the insights around:

  • The patient’s context
  • Their mindset and moods
  • Environmental factors which contribute to their experience
  • The importance of distraction
  • The psycho-social aspects of being in the shared ward, and in a single room.

… and as I’m doing it I’m realising, how these relate to each other.

Thinking in two dimensions.

This is a bit like ‘storyboarding’ – you’re essentially weaving a story, frame by frame.
I’ve found moving the parts around directly on paper is a great way to build a story, and helps me join the dots between the things I’ve found and what they mean.

Sketch-1-600

You’ll need to be acting out a dialogue in your mind, between the content and the audience… converting this dialogue into a visual format. Think about the story you want to tell, where you want to place the accent and importance, and the quotes you want to use (speech or thought bubbles).

Rather than drawing all the ‘things’ I’ve just drawn text boxes or a description of what it should convey, like here it might be ’Patient in bed with ipad’ so my collaborators have an idea what I’m thinking.
Working at this basic level means it’s easy for people to contribute, add texture or meaning where it’s needed. (Like suggesting ‘patient wearing headphones’ etc.)

Add people and props.

This is the part where you literally put the people in the picture and think about the words and phrases you want to use.

Sketch-2-600

Your audience will be drawn to illustrations of people and the text immediately connected to these, so give thought to where you want this attention. At this stage I use a few stick or bubble figures with speech bubbles as placeholders to give myself, (and sometimes a client) a sense of how we could portray what’s going on in the moments / interactions in the patients’ world.

Make a list, and go shopping.

When I’m feeling happy with the arrangement and have an idea of which parts of the story should be supported by illustrations , it’s time to give the stick figures an upgrade.
I literally list out all the drawings I need and think about which ones I can draw, and which ones I’ll need help for.

ShoppingList-600
And when I say help, I mean Google Image Search. Here I typed in ‘Hospital bed’ to get an idea how these looked from a couple of angles. If you’re not so confident at drawing these things from screen, try printing them out and tracing them. Just hold them up to a window if it’s from a photo.

Keep it simple.

I try to avoid drawing busy scenes, so reduce illustrated elements to only where they will add value and support the narrative.
This means blob-headed androgynous people, sometimes without arms and other details. My experience is that it’s about what’s written in the speech bubble rather than whether your sketch of a person is wearing trainers or brogues. That’s why you didn’t realise the person pushing the tea trolley was male or female, let alone naked (!)

teatrolley-600
As you can imagine a finer level of detail can be handy at times, for example I could have had a stethoscope round the neck to identify a doctor in this image, but it wasn’t important enough to add it.

By the end of this you should have line drawings on paper ready to be scanned so you can put them into a digital document.

Drawings-in-ink-600

Get digital.

Open up a layout program that handles images and text. (I use Adobe Indesign) and set a massive document size. This one was about 1400mm wide x 900mm high. (You’re going to print this out BIG).

indesign-600

From here, use the ‘Text box’ tool to add in all your text as individual elements, then import your scanned drawings and go to work arranging these, being faithful to your paper mock-up.

Establish hierarchy.

Ok, it’s bit of a high-falooting word, but once I’ve got all the content loosely arranged I usually go about assigning a few type ‘styles’ so I can use sizing and bold etc. Creating this visual hierachy adds prominence and weight where it’s needed.

IndesignDetail-600

I’m usually thinking – “If someone’s only going to spend one minute looking at this, what do I want to be sure they’ll take in?”

… then assign extra weight to those elements. It’s not just a matter of making things bigger, sometimes giving more space around them can help with this.

Boxes and arrows.

It’s no coincidence that software toolkits have boxes, arrows, shapes and lines. This combo (and text of course) is all you really need, and doesn’t take long to get the hang of.

In this visual I’ve used boxes to say ‘these belong together’ some triangles for big arrow heads, and for the floor and walls I used the line tool where you just keep clicking corner points, then choose a colour for the ‘fill’.

closeup-600
After text and speech bubbles, (an oval and a triangle joined together) arrows are one of the hardest working tools in the box – particularly for non-linear artefacts like this one.  They help guide the viewer around, and show the links and sequence of things.
Indesign or even much less sophisticated programmes will have an easy toolbox and menu of line and arrow types, thin ones, fat ones… Mix it up!

Colouring in.

I keep things in black-white and greys as long as possible to make sure the message is getting across without colour, then go to Adobe Kuler to pick a palette of 3-5 colours, using some to add depth, and one or two for accents.

Printing.

Go BIG.
I recommend you call your local print shop, ask them how wide their roll is, and make this the shortest dimension of the printout.

Printing a UX research poster
A ‘wall sized’ visual (as opposed to individual A3 printouts) gets more eyeballs.

A poster provides a shared experience, get’s people out of their seat and generates the sort of response and conversation that matters to your project.

If you’ve read this far, you probably agree that ‘generating conversations that matter’ is a job text based reports all-too-often fail at.

So …pick up your pencil and start a conversation.

 

 

Curiosity-tablets

Ethnography. Only the curious need apply

How can a product team gain empathy for their customers and draw meaningful insights if they aren’t driven by their own curiosity?

I’ve been helping client teams to plan and conduct their own design research, ‘going ethno’ with small teams to meet and study their end users in context. Initially I had my reservations, (and many live on) but…

…it’s been a learning experience on both sides:

I generally encourage clients to ride shotgun with me during fieldwork. It’s an engaging way for them to meet their customers, get inside their heads and fall in love with their problems.

Increasingly these teams want a lasting version of design research goodness – learning how to do it for themselves – often as part of a broader move to a customer-centred mindset, and as a rule I’m all-for passing on my approach and techniques.

But where to start? I’m self-taught through running dozens of these projects without a scrap of training, or ever reading a book, so how should I go about passing this goodness on to my clients?

With a mild dose of impostor syndrome, I initially tried up-front ‘ethnography 101’ style coaching, role-playing, ‘primer’ exercises, guerilla research and even wrote ‘how-to’ field guides covering interview and recording techniques etc. – only to be disappointed.

So, why weren’t all these client teams as interested in their own customers as I was?

In search of a tutorial silver bullet and a way to get these clients into the right mindset, I’ve read, gifted, recommended, quoted and paraphrased from all four of these books for my clients:

curiosity-book-covers-455

If in doubt – consult your manual?

These books are great fodder for the aspiring or even seasoned researcher, reminding you that what you do actually is ‘a thing’ …(and you can even call it ethnography) but having tried a few methods of ‘coaching’ I’m not convinced any amount of reading can move the needle on your clients’ curiosity-meter.

…in fact latent curiosity seems all-too-rare regardless how much permission and context you provide or how well you prepare teams upfront to ‘go ethno’.

Exposure to customer-world can ignite this desire to learn, but even well-intentioned members of a product team can fail to gain empathy with their customers or draw meaningful insights if they aren’t driven by their own desire to learn.

Yes, that glimmer of curiosity in your clients’ eye is worth more than all the ‘how to’ books ever published, and on these assignments, my goal is to bring that out in my client. Tossing the books aside, I’ve found it’s way simpler than I thought.

The glimmer of curiosity is a platform to build their skills on, and my response is to go with less ‘how to’ and more ‘let’s do’:

  1. Lay a few ground rules, (rather than a lecture or lesson)
  2. Dive into a live project. (something they care about, not a hypothetical example)
  3. Review and share learnings as you go.
  4. Fuel and follow your team’s curiosity.

It seems all the tips, techniques, handbooks and best intentions aside, it seems real world experience sorts the ‘men from the boys’ in terms of building this desire to learn.

…But the changing and unpredictable nature of peoples’ behaviours and now knowing what you’re going to learn is addictive, and the curiosity and drive to dig deeper can spread by osmosis. So if you’re in a ‘coaching’ role, show them the rewards and they’ll want to make the investment in learning the skills.

So… what about you…?

How have you managed to up-skill your clients in user research?

Has this been deliberate, at their request, or a useful bi-product of attending your fieldwork?

The books I read and shared from were:

Interviewing users. Steve Portigal

Practical ethnography. Sam Ladner

Talking to humans. Giff Constable

Practical empathy. Indi Young

A formula for losing touch with your customers

Open young business - thick skinned mature business

I don’t play golf, but couldn’t resist visualising this metaphor…

I love a great metaphor, like this one from the 2015 Better By Design CEO Summit. The speaker likened an organisation to a growing sphere to illustrate how organisations can lose touch with what happens out in customer-land.

There were actually ome laughs amongst the serious business of 'balancing transformation' the theme of the CEO summit

That’s Joe, he’s quoted below…

The speaker was Joe Lassiter. A professor at Harvard Business School and chair of their Innovation Lab. He was sharper than sharp, and here’s what he said:

“Information enters and leaves organisations at the interface to the outside world.

If you think of an organisation as a sphere growing over time that interface to the outside world is the surface area of that sphere while the internal organisation is the volume of that sphere.

If you look at the ratio of surface area to volume, it reduces to 3/r where r is the radius or distance from the centre of the sphere to its surface.

If you imagine the senior team of an organisation at the centre of the organisation, the unfiltered information that they get decreases with growth. 

That can be pretty dangerous…”

Ok, so I’m not really across the 3/r bit, but the picture he paints is clear to me – of organisations as spheres, becoming victims of their own volume, less able to breathe insight from the outside world despite their greater ‘surface’ area.

… and here I was thinking pie was 3.14 times the diameter of the pastry minus the hypotenuse of the gravy!